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Thanks for joining us at the Grim Tales The Stone Queen Walkthrough, where you'll discover everything you'll need to face the Stone Queen and save the people of Stoneville. We've got tons of custom screenshots, all clearly marked with key objects, solutions to all puzzles and games you'll encounter, and simple step-by-step instructions to guide you safely through the Stone Queen's kingdom.We hope you enjoy our Grim Tales The Stone Queen Walkthrough.Opening Story:In Grim Tales The Stone Queen, you find yourself on the doorstep of a town that's been turned to stone by a vengeful Queen. Now, it's up to you to discover what has transformed this once kind benefactor into a raging nightmare. Can you journey to the Stone Queen's kingdom and discover the truth behind what's really happening in Stoneville? With our Grim Tale The Stone Queen Walkthrough along for the adventure there's no doubt!General Tips for Playing Grim Tales The Stone QueenDifficulty Settings - There are three difficulty settings: Casual, Advanced, and Hardcore. Casual is for players who want a more relaxed gameplay; there are sparkle hints and the hint button recharges quickly. Advanced is for players looking for a bit of a challange; there are no sparkle indicators and the hint button takes longer to recharge. Hardcore is for you crazy people who want to give yourself a heart attack by having no sparkle hints, no hint button, and no skip button.Map - The map is located in the bottom right hand corner.
Click it to see where you are and any current objectives.Magnifying Glass Icon - When your cursor turns into a magnifying glass, it means you can zoom into an area to get a better look.Hand Cursor - When your cursor turns into a hand, it means you can pick up an item and add it to your inventory or interact with an item in some way.Inventory - Your inventory can be found at the bottom of the screen under the tab marked Inventory. Just hover your mouse over that area to bring it up.Hidden Object Scenes - Hidden Object Areas will sparkle. Objects listed in white are in plain sight. Objects listed in green require an extra step.Hints - Hints can be found in the lower left hand corner of your screen. Click here if you're stuck.
Just remember, these take time to charge before you can use it again depending on what difficulty setting you are playing on.Info - During mini-games if you need a hint that tells you what to do during the game, click here.Reset - If you need to start a mini-game over, click here.Skip - During mini-games, if you are having trouble or maybe you just don't feel like solving it, you can click on the skip button.Arrow Pointers - These will appear when you are able to move to another screen. Click on it to move.And that's the basics for playing Grim Tales The Stone Queen! Good luck!
Aug 20, 2009 Find reviews, trailers, release dates, news, screenshots, walkthroughs, and more for Coconut Queen here on GameSpot.
And we hope you enjoy our Grim Tales The Stone Queen Walkthrough!
Follow the White Rabbit. Follow him to the door, and talk to the door, which naturally won't let Sora and company through. Instead, push the bed out of the way, and then drink the whatever-it-is on the table to shrink down. Now, enter the side door.Here, Alice is on trial for an attempt on the Queen's life. Sora has to gather evidence to prove her innocence - most of that is in the Lotus Forest, through the exit on the left side of the Queen's court. Evidence-gathering tips:Footprints: These are in the grove just to the right of the entrance to the forest.
Antenna: These are in the far back of the forest, atop a low platform. Stench: Climb the mushroom platforms in the back of the forest, heading left to the tall tree. Enter the door in the trunk, and Sora lands on the stove in the kitchen, where the Stench sits in a treasure chest. Claw Marks: This is the hard part. Go all the way back to the Lotus Forest. On your left, there's a yellow flower - give it a Potion and Sora will grow bigger. Thus enlarged, jump on the tree stump by the entrance, which raises a platform.
![Coconut Queen Walkthrough Coconut Queen Walkthrough](/uploads/1/2/5/8/125844230/883348502.jpg)
Then, turn around and grab the seed that sits high in the tree. Eating it will shrink Sora back down. Go to the grove to the right of the entrance and climb up the mushroom platforms, which leads to a bridge of platforms to the right-hand corner nearest the entrance. This leads to the top of a faucet. Jump from there to a shelf, to Sora's right, and there sit the Claw Marks.Receive your congratulations from the Cheshire Cat, along with the Blizzard spell, and head back to the Queen's court to exonerate Alice. Of course, things don't work out that way.BOSS: Card Soldiers The shell game before this fight determines whether or not Donald or Goofy has to sit out the battle. The more evidence collected, the better the chance of fighting at full strength.
Collect all four and there should be no problem.The soldiers here are a mere hindrance. The real target is the tower, which is holding up Alice's cage. Smash the three wheels around the tower, and then the tower itself. Don't overlook the Card Soldiers, but it shouldn't be hard to just let Donald and Goofy deal with those while Sora attacks the real target.After the battle, go to the very back of the Lotus Forest and enter the door towards the right side of the back wall.
This leads to the Tea Party Garden. On the way, more powerful Heartless will attack, including a Large Body which must be attacked from behind. From the Tea Party, take the door to the Bizarre Room.
Light the two lamps here and take the exit on the right side for the Queen's Castle (grab the Dalmatians on the way). Next, there are other doors in the bizzare room to get on other sides of the walls.
Go through those and light the remaining lamps. Then go back to the queens castle and from there take the door that goes directly to the Bizzare Room and talk to the Cheshire Cat, and prepare for a fight.BOSS: Trick Master. This guy can be a headache, because his vulnerable points are high off the ground. Target them with Fire magic, and attack when he's dizzied and slumps to the ground.
It's also possible to hit him with air combos by jumping off the table. Luckily, his attacks are mostly easy to avoid - he swings his torches low and close, and occasionally throws a homing fireball. The prize for victory is an Ifrit HornAfter this, Sora seals the Wonderland world lock and the party receives a special Gummi piece, the Navi-G piece. Head for the save point and enter the Gummi Ship to proceed to a new world.Gummi Ship Now, there are two options.
Head back for Traverse Town and Olympus Coliseum on the other side, or go straight to Deep Jungle. The latter is quicker, but the former offers an opportunity to stock up on items. Pick whichever you like - the walkthroughs for either area are the same at this point.
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